Twisted Word GamesPosted: October 25, 2013
Here’s a fun little something to do the next time you’re bored. I seem to recall at least one version of this coming from a fantasy novel (and extra happy points to the person who reminds me which one it was), but I’ve also run into people who have played some variation of it who never read any fantasy novels, so obviously the idea has spread, assuming it didn’t originate elsewhere.
The first version I like to call “Bring Me Three Nouns”. Here’s the setup: pretend you’re in a war camp of some kind, and you’re interrogating a prisoner. He’s a tough one and he refuses to talk, but for some reason (political, moral, legal, whatever) you can’t just beat the information out of him. Suddenly you have an inspiration. In the hearing of the prisoner, you say to a subordinate “Bring me… He’ll talk.” Replace the ellipsis with three nouns, any three nouns of your choice. That’s all you get to say. What three items would you choose? Something silly, like “a bunch of grapes, a turkey baster, and a pair of headphones”? Something ominous, like “a chainsaw, a smock, and a gravy ladle”? Or just something bizarre, like “a two dollar bill, a pair of tights, and a statue of Carmen Miranda”?
A more restrictive (and in some ways more creative) version of the game is “Object, Animal, Food”. The setup is the same, only in this case you specifically have to name an inanimate object, an animal (living or dead, your choice) and some kind of food (but feel free to stretch the boundaries of any of these categories as far as the other participants will allow). The results can turn out to be as disgusting as “Bring me a box cutter, a weasel, and some raw hamburger. He’ll talk”, or as disturbingly funny as “Bring me a yoyo, an otter, and a lollipop. He’ll talk.” Half the fun is imagining what exactly you would do with this bizarre and motley collection of items (which is, of course, the imaginary purpose of the whole exercise; it’s psychological warfare).
There’s also a deeper level to the game, if you want to explore that far. This game can be a kind of Rorschach test, in that what you suggest can say a lot about you. What do you love? What do you hate? What do you fear? There’s a certain amount of projection that goes into something like this. There’s also a question of boundaries – what’s over the line, what’s too far and too gross to even suggest, if only by implication in an imaginary setting?
On the other hand, there’s nothing wrong with treating it as a free version of “Cards Against Humanity” and letting yourself and your friends run wild without reading anything into it. After all, it is just a game. Have fun!
Oh, and be sure to share your favorite responses in the comments below. I look forward to hearing them.