Here’s a fun little experiment you can do at home. Pick up a video game. It can be any kind of video game, all the way back to an Atari 2600 cartridge to a PlayStation 4 disc. Now, use it in the way it was intended by the manufacturer.
How many people did you manage to hurt? How many people did you kill?
Okay, now try using it in any way you can conceivably think of, even in ways never intended by the manufacturer. How many people can you manage to injure or kill before you get taken down by the police or your fellow citizens?
According to President Trump, the greatest threat to our country, and particularly our young people, comes from video games “shaping young people’s thoughts”, according to a report from the Washington Post. The report added that “[h]e also proposed that ‘we have to do something about maybe what they’re seeing and how they’re seeing it.’”
Well, yeah. Because goodness knows that we’ve established time and again that playing violent video games leads directly to an increase in violent behavior. Oh wait, no we haven’t. But just in case, we should violate the First Amendment rights of video game makers to be on the safe side, because that’s the best and most direct way to resolve the problem.
Apparently Brent Bozell, president of the Media Research Council, suggested that violent video games “needed to be given the same kind of thought as tobacco and liquor.” Of course, because video games have been known to cause cancer and drunk driving. That’s some quality thinking there, Brent.
And that’s not the worst of the kind of conclusion-first, evidence-not-at-all thinking on display at this particular meeting. Rep. Vicki Hartzler was quoted as saying “[e]ven though I know there are studies that have said there is no causal link, as a mom and a former high school teacher, it just intuitively seems that prolonged viewing of violent nature would desensitize a young person.” I’m just curious, exactly what did you teach? Because I can’t imagine any teacher I ever had literally stating “I know there are studies that have said there is no causal link” and then trumping those factual studies with their own “intuition”. Then again, they never had the benefit of being legislators, which apparently gives you… supernatural powers?
Speaking of legislators, Sen. Marco Rubio felt the need to chime in with his usual wisdom, “acknowledg[ing] there is no evidence linking violent video games to the tragedy in Parkland. But he said he wanted to ensure ‘parents are aware of the resources available to them to monitor and control the entertainment their children are exposed to.’” Wow, that’s a brave stance. I wasn’t aware that the ESRB rating system for video games and the MPAA rating system for motion pictures were state secrets. Thanks for getting those declassified and making them available to parents everywhere, Sen. Rubio. With leadership like that you should consider running for President.
If these politicians and other “crisis actors” (yeah, I said it) really believe there’s a causal link between video games and real world violence, they need to step up and put their money where their mouth is. Start funding some quality, rigorous studies into the phenomenon, or better yet lift the ban on the CDC investigating the potential link. Address the very real concerns raised with the studies they continuously lean on (you know, the ones that don’t show a causal link?) and find something more than a spurious correlation.
The hysteria over video games recalls the hysteria over Dungeons & Dragons from the early 1980s, the outrage over explicit music that managed to stretch all the way from the mid-80s to the late 90s, banned books that seem to be a perennial controversy, or any time bad or undesirable behavior is blamed on media or culture rather than placed squarely where it belongs: on the people who perpetrate it. That’s not to say that the media doesn’t influence behavior to some extent, but to ban media in an attempt to control a handful of bad actors is very much akin to cutting off the noses of an entire community to spite one face.